Started 2021, using softwares like Blender, Gaea, Maya, Unreal Engine, and Unity for creating environments both as an art and for games. Click the image to see more of my work.
Texture Art
Started in 2020, using software like Substance Painter, Photoshop, Blender, and Unreal Engine to develop and create textures to apply to models either I created or I got from other artists. Click the image to see more of my work.
Prop Design
Started 2020, using software like Maya, Blender, and Substance Painter for creating small scale 3D models both for games and for personal projects. Click the image to see more of my work.